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Using Blender to Design & Model Custom Worlds

Using Blender 3D Modeling Software to create entirely customized worlds and objects optimized for Vatom Spaces.

The following guide has been designed to enable creators to build performant worlds for the Vatom Spaces platform, using the open-source 3D modeling and animation software Blender.

Steps

  1. Software
  2. Optimization
  3. Models & Meshes
  4. Textures
  5. UV Unwrapping
  6. Lighting
  7. Mesh Normals
  8. Exporting
  9. Importing into World
  10. Adjusting Looks

Advanced Developer Resources: https://developer.vatom.com/ 

Basic Size Guidelines for Spaces

We want every space to offer a smooth and immersive user experience, but in order to achieve this in a website environment we recommend the following poly count and texturing guidelines for content creators.

Below are some guidelines which should be used as a template when creating new spaces.

  • Triangles
    • Spaces & Environments: 50,000 or fewer
    • Objects: 25,000 or fewer
  • Textures - .jpg or .png format
    • Small-Medium Objects & Accents (512x512px)
    • Medium to Large and Detailed Objects (1024x1024px)
    • Large Ground and Wall Planes (2048x2048px)
    • Max Image Size (4096x4096px)
  • Model Size - Under 10 MB
  • Materials - Basic shader with light data baked in
  • Meshes - Minimal Geometry
  • Use "Collision Layer" over complicated models
  • Walls - Utilize Backface Culling

We look forward to seeing what you can create!